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- on stepMovie
- if not rollOver(24) then
- exit
- end if
- puppetSprite(24, 1)
- set the castNum of sprite 24 to the number of cast "Redhand"
- updateStage()
- set exitFlag to 0
- repeat while rollOver(24)
- if the mouseDown then
- if soundBusy(1) then
- sound fadeOut 1, 2 * 60
- end if
- set exitFlag to 1
- exit repeat
- end if
- end repeat
- if exitFlag then
- go("QuitReturnPlusOne", "Shiva.dir")
- else
- set the castNum of sprite 24 to the number of cast "Whitehand"
- puppetSprite(24, 0)
- end if
- end
-